A Promise Best Left Unkept Walkthrough — With Sp
Alternatively, you can choose to keep the pendant or lie to Eustace, telling him it was lost to time. If you do this, your Pawn (Sp) will express a sense of relief, noting that sometimes the burden of memory is too heavy to bear. This path results in a unique accessory reward that boosts your Pawn’s affinity and magical defense.
The quest begins in the bustling streets of Vernworth. To trigger it, you must first complete the main story mission "Seat of the Sowar." Once done, head to the Noble Quarter and look for an elderly man named Eustace. He is often found near the fountain or wandering close to the entrance of the palace grounds. Eustace will approach you with a heavy heart, speaking of an old vow he made to a childhood friend that he now fears he cannot fulfill. a promise best left unkept walkthrough with sp
If you give the pendant to Eustace, he will be overcome with grief. Seeing the physical manifestation of his lost youth and his friend’s suffering brings him no peace. He realizes that the promise kept him anchored to a past he can never return to. This path yields a higher gold reward but a more somber narrative end. Alternatively, you can choose to keep the pendant
Eustace explains that decades ago, he and his friend, Seraphina, promised to retrieve a ceremonial pendant lost in the ruins of the Ancestral Gleam cave. As the years passed, the path became too dangerous for him, and Seraphina’s health began to fail. He asks you to find the pendant so he can finally keep his word, even if it feels like a hollow victory now. The quest begins in the bustling streets of Vernworth
Return to Vernworth and find Eustace. You are presented with a choice that affects the quest’s conclusion and your rewards.
Your first destination is the Ancestral Gleam cave, located northeast of Vernworth. The trek is relatively straightforward but watch out for Hobgoblin ambushes along the road. As you approach the cave entrance, your Main Pawn (Sp) will likely comment on the eerie atmosphere or the historical significance of the ruins. This dialogue is key to the quest’s atmosphere, highlighting the Pawn’s growing awareness of human sentiment.