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Assassin 39-s Creed — Unity Sequence 7 Memory 3 Bug Fix

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Assassin 39-s Creed — Unity Sequence 7 Memory 3 Bug Fix

This is the most successful fix for PC players. The engine often struggles to trigger the script for the final cutscene if the frame rate is too high or the resolution is mismatched with the UI.

By lowering your resolution and switching to Windowed mode, 90% of players are able to bypass this 18th-century hurdle and continue Arno's journey. AI responses may include mistakes. Learn more

During the final struggle with Bellec, ensure you are not just tapping the button, but If the bar doesn't fill perfectly, the game sometimes fails to trigger the "kill" animation, leading to the camera getting stuck on Arno’s face indefinitely. assassin 39-s creed unity sequence 7 memory 3 bug fix

Here is the comprehensive guide to fixing the Sequence 7 Memory 3 bug across all platforms. The Problem: The "Infinite Loading" Glitch

During the final stage of the Bellec fight (on the balcony), try to avoid using items. This is the most successful fix for PC players

Switch from "Full Screen" to "Windowed Mode."

Go to "Games," click the arrow on the AC Unity tile, and select "Verify Files." AI responses may include mistakes

Unity was built for older multi-core architectures. If you are using a high-end modern CPU, the game might process the script faster than the animation can keep up. Alt-Tab out of the game during the fight. Open > Details. Right-click ACU.exe > Set Affinity. Uncheck all boxes except for CPU 0 and CPU 1 .

In Assassin’s Creed Unity , Sequence 7, Memory 3 () is notorious for a game-breaking bug that occurs during the transition between the boss fight and the final cinematic. Players often find themselves stuck on a perpetual loading screen or falling through the map after the fight with Bellec.

If you are stuck in a loop, quit the mission via the pause menu, travel to a different district (like Franciade if you have the DLC), then return to Notre Dame to restart the mission. Final Tip: The QTE Mash