Malevolent Planet Unity2d Day1 To Day3 Public Link ^new^ May 2026
Used ScriptableObjects to store player stats (Health, Oxygen, Battery). This makes it easy to balance the game later without digging through code.
With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know: malevolent planet unity2d day1 to day3 public link
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Organized the project into Scripts, Prefabs, Sprites, and ScriptableObjects to ensure scalability. Player Controller To help you get the most out of
Integrated the New Input System package for easier porting and rebindable keys. The following article serves as a comprehensive developer
The following article serves as a comprehensive developer log for the first three days of building , a 2D top-down survival game in Unity. Malevolent Planet: Unity 2D Development Log (Day 1 - Day 3)