iCube R&D Group MultiScatter - iCube R&D Group
: Quickly adjust the scale, rotation, and position of objects using numerical ranges or bitmap masks to ensure no two instances look identical. How to Use MultiScatter 1.097
: Efficiently handles the display of millions of objects using a revolutionary "points" preview mode, which allows artists to see the placement and orientation of complex geometry without the lag associated with high polygon counts. multiscatter 1.097
MultiScatter 1.097 is known for its broad versatility, supporting a wide range of industry-standard tools as of its release period (2019–2022):
: Fully supports V-Ray (versions 3.6, Next, and 5+), Corona Renderer , Arnold , Octane , FStormRender , Maxwell , and the legacy Mental Ray . iCube R&D Group MultiScatter - iCube R&D Group
To begin scattering, simply create a MultiScatter object in your scene. If a surface is selected during creation, it is automatically assigned as the distribution area. From the panel, you can add source objects (the models you want to scatter) and refine their density and randomness. It is highly recommended to place your original source objects on a hidden layer to keep the workspace organized.
The plugin offers granular control over how objects are distributed: To begin scattering, simply create a MultiScatter object
: Optimized for scene efficiency, this feature allows the scatter to dynamically adapt based on the active camera view, focusing detail where it is most needed.
This update introduced several workflow improvements that streamlined the scattering process:
: A procedural map that randomizes colors and tones across scattered objects (like leaves or cars) to prevent repetitive patterns and enhance realism. Compatibility and Render Engine Support