Ensure you use the "Baker by Mesh Name" feature to avoid baker bleed between the pirate's pistol and his belt buckle.

One of the most powerful "new" tools in Substance Painter is the . If you have a skull-and-crossbones decal, you no longer have to worry about it stretching over a curved hat or a wrinkled shirt. Place your decal, right-click, and select "Add Warp."

If you’ve painted custom scars on the pirate’s face, use an Anchor Point on that layer.

Reference that Anchor Point in your "Dirt" or "Blood" layers so that the grime naturally settles into the "recesses" of the scars you just painted.

Use the Path Tool (introduced in recent versions) to draw custom stitching along the seams of the coat. This is far faster than hand-painting stitches or trying to align a tileable texture.

If your pirate has exposed skin, the new toggles in the viewport allow you to see realistic skin depth in real-time.

For gold coins or jewelry, use a turquoise-colored Fill Layer with a Position Map generator. This allows "sea-rot" to settle into the bottom-facing areas of the mesh, simulating years of exposure to salt air. 5. Using 3D Warp for Custom Decals

Here is how to leverage the newest features in Substance Painter to build a high-fidelity, cinematic pirate character or prop. 1. Setting the Foundation: Smart Baking