The Headmaster Walkthrough Game Guide -v0.15.... -best -

Once the first phase is complete, weekly discipline loss drops to only 1–2 points. 2. Student Quest: Debbie (The Prefect)

Visit her apartment in the evenings for "training" sessions. The Headmaster Walkthrough Game Guide -v0.15.... -BEST

To avoid a "Bad Ending," you must balance the school's internal metrics while investigating the mystery of your predecessor’s death. Once the first phase is complete, weekly discipline

Private after-school punishments do not grant discipline but generate income from school owners. Use these funds to upgrade science facilities or purchase equipment for staff quests. To avoid a "Bad Ending," you must balance

Order a paddle via the office computer to unlock advanced punishment scenes once the "remove skirts" rule is active on Fridays. 3. Student Quest: Rachel (The Headmaster’s Pet)

Keep this above 32 to ensure progress. In-class punishments are the fastest way to gain points (+2 points per session), while public after-school punishments provide +1 point.

If discipline falls below 20, grades will decline rapidly.